![]() ![]() Important: The turret needs Gas to be active.ġ Gasoline equals 1 hour and 12 minutes of active defense.Ī stack of 20 Gasoline is required to fill the turret to the max fuel capacity of 24 hours (1 day). The level 1 Turret is constructed in two phases. Crafting is rather costly, level 1 requires also a Minigun. Therefore they cannot kill any zombies and can't be used to defend against The Horde. They are gasoline powered and shoot only at warm-blood target. You get 400 xp points when you destroy it (Turret or Heavy turret).Ĭraftable since Beta v.1.7.9, a maximum of four Turrets may be placed at your home base for house defense. The field of fire is restricted to a cone of approximately 160 degrees. It is set yet to be discovered in Hard Mode.Īt bases, there are three levels of Turret, with progressively more powerful damage and armor corresponding to increasingly expensive crafting recipes. The Armor of the Heavy Turret in Bunker Alfa is set to 45 and only takes around 27% damage. It is set to 20 Armor in Hard Mode and takes around 45% damage. The Armor of the regular Turret in Bunker Alfa is set to 15 and only takes around 53% damage. Also, Heavy Turrets have a slightly larger range, so you can't pick them off with a pistol without taking damage as you can with regular Turrets Bunker Turrets (regular and Heavy) have 360-degree firing range. In addition to their regular bullet barrage, Heavy Turrets can fire grenades if the target is in range long enough. In Bunker Alfa, there are two grades: Turret and Heavy Turret. Turrets are bunker security hazards as well as base defense furniture. What's the console cheat code to give me a tech? Specifically the tech that enables me to make blueprints? I already know the console code for giving me an item, although there are a few items it doesn't work with (Electric Mining Drill, for some weird reason)."Due to constructive features designed for auto shooting warm-blood targets only." Can you or someone else please tell me two things?ġ. The problem is it takes a very long time, in a new game, to research all the way to Blueprint ability, so I can test to see if the error occurs again, or if it was a random (but consistent) fluke of that one game. I just don't want anybody to assume that the problem occured because I hit the R key, because I've stayed far away from it exactly because I knew it'd cause problems with my Gun Turret Blueprints. The blueprint that you have with the gap may be the result of the game displaying a rotation other than the one you expect. What he's saying is the issue is related to the fact that it is a 1x2 non-rotatable entity. The problem occurs even though I don't rotate the Blueprint. Place that blueprint in 4 orientations: only one orientation (the origin) should work. I'm just very puzzled that I'll be the first to report this bug. Until this bug gets resolved, I must resort to making tri-cross setups instead, omitting the right-most Gun Turret in such structures, and perhaps instead making two tri-crosses instead of one full cross. It probably has something to do with the "rotatability" of Gun Turrets, or rather there lack thereoff, but I must emphasize that this problem happens even if I never hit the R key. This hasn't got anything to do with rorating the Blueprints, because I've never gotten as far as pressing the R key here. This is a consistent error, happening 100% of the time, and is visbile as soon as I try to place the Blueprint. The problem is that the right-most Gun Turret gets placed 1 tile to the right of where it is when I create the Blueprint. I also include a Large Power Pole and a Medium Power Pole to make sure the setup is powered. T is a Gun Turret (not Laser Turret), I is a Fast Inserter, C is a Requester Chest (initial game I just use Iron Chests, but once I switch to Blueprint/Construction Robots I'll switch to Requester Chests too). I like to arrange my Gun Turrets in a "cross shape", like this: ![]()
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